Tagged: Xbox

Halo Master Chief

Arriving just in time for the holidays is the Halo: Master Chief Collection. This massive collection brings everything Halo to the Xbox One. This comprehensive set includes Halo 1-4 and Halo: Combat Evolved. Since it is the tenth anniversary of Halo 2, the game has been completely retouched for the Xbox One. If you’re a fan of the original version, you’ll be a will to toggle between the original classic and the updated retouched edition.

Other features of the Master Chief Collection include:

  • Every Halo game with everything unlocked.
  • Curated playlists allow you to choose your favorite level from each Halo game.
  • Multi-player games with same gameplay from each game.
  • More than 100 multiplayer maps and Spartan Ops maps.
  • New achievements.
  • Halo nightfall- Original series from Ridley Scott
  • Access to Halo 5: Guardians Beta in the fall.
  • New game modes and features
  • Coming November 11, 2014
  • MSRP: $59.99

Regarding the next chapter in Halo, Master chief was left questioning his future and everything he believes.

Titan FallIn a report from Variety, consumers snatched up videogame consoles and accessories in April, but bought fewer games than they did a year ago, according to a new report released by NPG Group.

Hardware sales increased 76% to $192.8 million during the month, while accessories rose 21% to $159.7 million. Figures and add-ons tied to Activision’s “Skylanders” franchise and Disney’s “Infinity” fall into that category.

Sony’s PlayStation 4 topped Microsoft’s Xbox One in console sales for the fourth month in a row, NPD said, with sales of consoles increasing 120% in April.

Sales of the PS4 and Xbox One have more than doubled the combined sales of the PS3 and Xbox 360 through their first six months at retail.

When it comes to new games, however, sales dipped 10% to $227.9 million.

The top five best selling games in April were Electronic Arts’ “Titanfall” (see above and below); Activision Blizzard’s “Call of Duty: Ghosts;” Take-Two Interactive’s “NBA 2K14;” “Minecraft,” for the Xbox 360; and Warner Bros. Interactive’s “Lego: The Hobbit.”

Still PS4 software combined with Xbox One software sales are up over 40% compared to sales of the PS3 and Xbox 360 through their first six months, NPD said. Wii U software sales are also up over 80%.

Halo 5

Microsoft will release “Halo 5: Guardians” for the Xbox One and the “Halo” original series from Steven Spielberg in fall 2015, the company announced Friday.

The “Halo” sci-fi shooter, Xbox’s biggest videogame franchise that debuted in 2001, is produced by 343 Industries. The previous installment, “Halo 4,” rang up sales of $300 million in the first week of release in 2012.

Showtime Networks is in talks with Microsoft’s Xbox Entertainment Studios on a partnership for the “Halo” TV series under which episodes would run first on the premium cable network, Variety reported this month.

The Spielberg-produced “Halo” series “will stand alone, as well as complement and enrich the game experience,” Bonnie Ross, g.m. of 343 Industries, wrote in a blog post Friday. Microsoft plans to release additional details about the forthcoming “Halo” projects June 9 at the E3 tradeshow in L.A.

“‘Halo 5: Guardians’ is a bigger effort than ‘Halo 4,’” Ross said. “That applies to the content and scope of the game, as well as the technology in what’s now a brand-new and more powerful engine.”

Xbox Entertainment Studios chief Nancy Tellem touted the “Halo” series and a lineup of six other original shows and 11 others in development at its Digital Content NewFronts presentation for advertisers last month in New York.

Microsoft also has plans for a separate “Halo” digital feature from Ridley Scott’s Scott Free Prods., directed by Sergio Mimica-Gezzan (“Battlestar Galactica,” “Heroes”).

Xbox360-E312-LogoMicrosoft said Tuesday it will offer a version of its Xbox One videogame console for $399 without the Kinect motion control sensor starting June 9 in all markets, and give Xbox 360 and Xbox One owners access to entertainment apps like Netflix and HBO Go whether or not they have an Xbox Live Gold membership — a significant move to promote use of the console as more of an entertainment hub just as Xbox Entertainment Studios is about to launch its first slate of original series like a live action “Halo.”

Xbox owners — and those considering buying one — have long lamented the fact that they needed an Xbox Live Gold membership (that costs $60 a year) to access apps like Netflix, which they were already paying for, making the consoles unattractive compared to Sony’s PlayStation which has been making the same apps available for free.

Microsoft also plans to bolster the appeal of its subscriptions by adding its “Games with Gold” and discount program to Xbox One in June, as well, giving Xbox Live Gold members access to free games, starting with “Max: The Curse of Brotherhood” and “Halo: Spartan Assault.” Since “Games with Gold” launched on Xbox 360 a year ago, over 12 million people have played free games, Spencer said. Members with an Xbox 360 will receive an additional free game in June.

Phil Spencer, Microsoft’s head of Xbox, was quick to downplay any distancing from the Kinect on Microsoft’s part, saying “Kinect remains an important part of our vision,” and citing that more than 80% of Xbox One owners use Kinect.

A standalone Kinect sensor will become available to purchase in the fall. A separate Xbox One bundled with the Kinect will continue to be sold for $499.

The Kinect offers voice and gesture controls, biometric sign-in, instant personalization, scanning of QR codes, and features only available with games like “Kinect Sports Rivals,” “Just Dance 2014,” and “Project Spark.”

Xbox OneA new packaged video game and entertainment console forecast from International Data Corporation (IDC) concludes that competitive pressures will lead Microsoft to unbundle the Kinect sensor from its Xbox One console in 2015, Nintendo’s Wii U will receive the equivalent of a $50 price cut worldwide in late 2014 or early 2015, and Sony’s PlayStation 4 (PS4) will emerge with the largest global installed base of any console by the end of 2016.

The forecast additionally expects that, together, eighth generation consoles – Xbox One, Wii U and PS4 – will generate about 10% less retail revenue from console hardware and disc-based games than did seventh generation consoles – Xbox 360, Wii and PlayStation 3 (PS3) – combined through their first six years on the market. Total eighth generation console hardware revenue is projected to be above the comparable seventh generation total at the end of this period as a result higher average selling prices (ASPs). Disc-based software revenue is expected to be far lower. The number of eighth generation game discs sold to retailers (sell-in) is, in fact, projected to be 45% below the seventh generation total through six years of availability.

If digital games and related online console revenue streams are included in the picture, however, the outlook for eighth generation consoles improves substantially. The inclusion of digital console game spending, subscription revenue and other content/service/app purchases billed through online eighth generation console stores pushes total revenue up to within a few percent of the seventh generation total through the first six years of availability. Rising digital revenue is forecast to nearly offset the fall in disc-based revenue.

“If Microsoft unbundles the Kinect sensor from the Xbox One console as we expect in 2015, this should lead to rough price parity with the PS4 and reset the sales dynamic at retail,” explained Lewis Ward, Research Director, Gaming at IDC. “We project this change will lead to enough of a console sales bump that Xbox One will emerge with the largest installed base of any console in North America by the end of 2016. The PS4 should still lead globally, but the unbundling of Kinect and Xbox One should move the sales needle enough to give Xbox One the installed base edge in the United States and Canada before the end of 2016.”

Other key findings from IDC’s Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast include the following:

  • Microconsoles (digital-only devices such as Amazon Fire TV that support TV-based gaming) aren’t considered in the forecast, but it appears that these devices will only erode demand for disc-playing consoles at the margins in the next few years.
  • China remains the biggest global wild card; despite the console ban repeal, early indicators suggests that eighth generation consoles will face large barriers to success in China.
  • Revenue is shifting towards developing economies despite limited Chinese demand; North American console gamers’ share of all console hardware and disc-based spending, for example, is forecast to slip 5% from 2014 to 2018.

The new forecast, Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2014-2018 Forecast (IDC Doc #248241), includes a breakout of console hardware and disc-based software sales to retailers (sell-in) for North America, Western Europe, Asia/Pacific and a combined rest of the world (ROW) region. Installed bases for the major console families are also forecast in the 73-page report, as is the number of unique console gamers and their average annual spending on console software.

Peggle 2 - Extreme FeverPopCap Games, creator of some of the world’s most beloved video game franchises and a division of Electronic Arts Inc., today announced Peggle™ 2 is now available as a digital download on the Xbox 360® videogame and entertainment system worldwide. Praised as “one of the best pick-up-and-play downloadable titles of the year” by Polygon, Peggle 2 is the whimsical puzzle game featuring the peg-popping greatness of the original with tons of new features and content.

“The joy of Peggle 2 is like a contagious fever…an Extreme Fever!” said John Vechey, General Manager at PopCap Games. “I can’t wait to share all the rainbows, joy, and unicorn horns to players on Xbox 360 and hope lots of new fans catch the fever!”

Peggle 2 offers 60 levels, 60 trials, 180 objectives, Peg Party multiplayer action, and four all-new Peggle Masters and power-ups at the price of $11.99, and is available now on Xbox Live. Peggle 2 on Xbox 360 will also include the brand-new multiplayer Duel Mode and colorblind option.

Just as in the classic original, Peggle 2 combines elements of pinball, pachinko and billiards and adds liberal doses of quirky fun, excitement and challenge – not to mention rainbows and a ninth of Beethoven!

For more information on Peggle 2, please visit: http://www.popcap.com/peggle-2. To join the conversation, like the game on Facebook and follow us on Twitter.

Amazing Spider-Man 2 Video GameActivision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI) is set to release The Amazing Spider-Man 2™, an all-new single-player, third-person action-adventure video game based on Marvel’s beloved Spider-Man character and inspired by the upcoming film of the same name from Sony Pictures Entertainment. This original title, available now from development studio Beenox, brings the energy and excitement of the long-running Super Hero franchise to fans looking for a unique adventure that expands beyond the movie’s narrative.

“We’ve worked closely with Marvel to create a new story for The Amazing Spider-Man 2 video game that stands on its own from the events of the movie,” said Activision Publishing’s Vice President and General Manager, Kurt Niederloh. “We’re placing a strong spotlight on Peter Parker, the man behind the mask, and his infamous nemeses, including Electro, Kingpin and the Green Goblin, among others. The video game not only is based on the upcoming blockbuster movie but in addition, also offers its own unique, complete narrative.”

In crafting the sequel to their 2012 title, The Amazing Spider-Man, Beenox focused on reinvigorating and refining the action-adventure foundation established by the original, beginning with the urban playground of New York City. The Amazing Spider-Man 2 emphasizes open-world freedom in its redesign of Manhattan, remade with new visuals, architecture, challenges and surprises to discover. “We want players to have more things to do and more fun when they do them,” noted Thomas Wilson, Co-Studio Head at Beenox. “Every advancement we’ve made with The Amazing Spider-Man 2 informs that theme. From the Hero or Menace dynamic and new visual designs to the changes to combat and focus on Peter Parker – everything’s there to make that world feel more diverse, more engaging and more enjoyable.”

In addition, Activision, Sony Pictures and Sony Computer Entertainment of America have teamed up to release The Amazing Spider-Man 2 PlayStation 3 bundle, available exclusively at Walmart. Available in more than 2,700 stores and online at Walmart.com, the bundle retails for $269 and includes a PS3™ 500GB system, a copy of The Amazing Spider-Man 2 video game and The Amazing Spider-Man movie on VUDU. Also exclusively at Walmart, for those interested in purchasing only the stand-alone game, a $10 concession cash voucher is included with all PS4™, PS3, Xbox 360, and Nintendo Wii U™ system launch units.

The Amazing Spider-Man 2 is available in North America on the PlayStation 4 computer entertainment system and via download on Xbox One, the all-in-one games and entertainment system from Microsoft, for a suggested retail price (SRP) of $59.99, on the PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, and Nintendo’s Wii U system for an SRP of $49.99, on Windows PC for an SRP of $39.99, and is rated “T” (Teen) by the ESRB. The game is also available on Nintendo’s 3DS™ hand-held system (developed by High Voltage) for an SRP of $29.99, with an E10+ (Everyone 10 and older) rating by the ESRB. The game will also be available in retail stores on Xbox One in early May, for an SRP of $59.99 with a “T” (Teen) rating by the ESRB. The Amazing Spider-Man 2 movie debuts in theaters on May 2nd. For more information, visit www.TheAmazingSpiderManGame.com and follow us on Facebook at www.facebook.com/TheAmazingSpiderManGame.

WWE NetworkWWE® today announced that WWE Network, the first-ever 24/7 streaming network, is now available on the Xbox One® video game and entertainment system from Microsoft. Available for only $9.99 a month – with a six month commitment – fans can subscribe to WWE Network at WWE.com, download the WWE Network app on Xbox One*, sign in to their WWE Network account and instantly have access to live and scheduled WWE programming, all 12 live WWE pay-per-view events including Extreme Rules this Sunday at 8 pm ET, as well as the most comprehensive video-on-demand library.

In addition to Xbox One and Xbox 360®, WWE Network is available on connected devices including Apple TV, Roku streaming devices, Sony PlayStation® 3 and Sony PlayStation® 4. WWE Network is also available through the WWE App on iOS devices, including Apple iPad and iPhone, Amazon’s Kindle Fire devices and Android devices, as well as on desktops and laptops via WWE.com.

*Xbox Live Gold membership required

Real HumansXbox Entertainment Studios, the entertainment arm of Microsoft’s XBox has teamed with UK broadcaster Channel 4 to co-produce Humans, X-Box Entertainments first scripted series. The 8-episode pickup is an adaptation of Swedish series Real Humans, for more than three years. Humans will begin production in the summer for a premiere on the Xbox platform in North America and Channel 4 in the UK in 2015.

Written by British writing team Sam Vincent and Jonathan Brackley (Spooks), Humans is set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ – a highly-developed robotic servant eerily similar to its live counterpart. In the hope of transforming the way they live, one strained suburban family purchases a refurbished synth only to discover Channel 4 logothat sharing life with a machine has far-reaching and chilling consequences. “Humans not only questions personal relationships, we loved how this sci-fi show toys with reality and our connection to technology,” said Xbox Entertainment Studios President Nancy Tellem. “This deal with Channel 4 and Kudos underscores Xbox Entertainment Studios’ commitment to programming premium TV series with global partners and creating engaging interactive experiences.” Jane Featherstone and Derek Wax will executive produce for Kudos, along with Henrik Widman and Lars Lundström, from Matador Films, the executive producers of the original Swedish series, which aired on public broadcaster Sveriges Television. Chris Fry (The Smoke) will produce. Shine International is distributing.


Source: Hollywood Reporter

Xbox OneMicrosoft plans to make the content you record and store on your Xbox One accessible on mobile devices later this year.

The Xbox division announced Tuesday morning an update of its SmartGlass app that will add control of the DVR found inside the Xbox One video game console through smartphones and tablets, enabling new recordings to be set and watched remotely.

Starting this week, however, the console will enable users to rent or buy a movie on Xbox Video, begin watching on one screen, then pick-up right where they left off on another, according to Ben Smith, Microsft’s director of program management for its Windows Embedded division. Timing comes as Xbox Video has begun offering “The Hobbit: The Desolation of Smaug,” as well as season passes of the first three seasons of “Game of Thrones,” before the fourth bows Sunday.

Source: Variety